LeBetter Multimedia Interactive Teaching System

LeBetter Multimedia Interactive Teaching System
(This product has passed the certification of the national authority-National Radio Channel Testing and Inspection Center)
1 Product design concept
LeBetter Multimedia Interactive Teaching System is an interactive teaching product based on wireless communication technology, and is a set of teaching auxiliary equipment that truly realizes teacher-student interaction. Based on the design concepts of interactive learning, competitive learning, personalized teaching, learning information collection for individual learners, tracking and monitoring of the learning process, LeBetter Teaching System truly realizes teacher-student interaction and integrates classroom interactive teaching and game activities , Teaching evaluation, etc., through interactive Q & A and quizzes on the basis of existing multimedia classrooms, the situation of each member of the classroom can be timely reflected in this system, and students can use their own hands The remote controller can be used to check their answering status. Teachers can observe the learning situation of each student through the software of the host computer, which is simple and intuitive, and can be seen at a glance. Provide objective and systematic data.
The goal of interactive learning is communication and development, which is a flexible and open goal. Teachers and students who have the same subjectivity recognize and respect each other, influence each other, interact and penetrate each other in the common connection, and gradually communicate with each other in the dynamic interaction process to achieve development. Communication is a specific goal of interactive learning, and development is a general goal. General specific development communication goals are Zhang Youchi. On the one hand, it indicates the direction of the activities of teachers and students, on the other hand, it also guarantees the freedom and openness of the goal. Sexuality, to prevent invisible constraints and control of teachers and students, leading to rigidity and rigidity.
Development is the general goal of interactive learning. The reason why it is mentioned is due to the separation of teaching reform and teaching practice in reality. Therefore, when proposing a new teaching model, we must deepen the teachers ’internal concepts to Better teaching practice. Moreover, development as an open and generative dynamic process is neither external nor endogenous. Human development can only be achieved through the interaction of various relationships and activities.
Communication is the specific goal of interactive learning. It refers to the behavior between the actors to achieve true understanding or consensus through effective language and reasonable coordination. Teacher-student communication and student-student communication are the two most important types of communication in interactive learning. They are all-round interactions through certain channels, including concepts, emotions, and thoughts.
2 Structure, function and use of product system 2.1 Structure and configuration of system
LeBetter Interactive Multimedia Teaching System is an interactive teaching system based on 2.4G Hz wireless communication technology. It is a set of teaching aids that truly implement teacher-student interaction. It combines classroom interactive teaching, game activities, teaching evaluation, etc. , Through interactive Q & A and quizzes on the basis of the existing multimedia classroom, the situation of each member of the classroom can be reflected in this system in time. Students can view their own through the remote control in their hands Answering questions, teachers can observe the learning situation of each student through the software of the upper computer, which is simple and intuitive, and can also automatically generate classroom record reports, track the learning process of students and classes in detail, and provide objective and systematic data for comprehensive evaluation of students. A handheld device using radio frequency technology can perform non-directional interaction with the receiver in an open area from a distance of 100 meters from the receiver and in a room blocked by obstacles from a distance of 30 meters from the receiver.
2.1.1 System structure
The system consists of student remote control, receiver and supporting software. This is a set of interactive teaching equipment that integrates teaching feedback, interactive teaching, game activities, and teaching evaluation. Based on the existing multimedia classroom, PowerPoint is used as the With an instant interactive question and answer platform, teachers can use PowerPoint to provide instructional explanations, and at the same time receive real-time teaching feedback information sent by students through the remote control in their respective hands. Collecting different understandings of students on teaching key points and difficult issues, they can evaluate the teaching information fed back by students on the spot, so as to achieve the purpose of regulating teaching.
2.1.2 System hardware configuration:
A computer and a projector. A set of RF2.4G wireless transparent technology remote control and receiving devices are used bidirectionally in the classroom environment containing multimedia computers.
Hardware operating environment:
Pentium 3 or above, 256M memory, 20G hard drive, 10 / 100M network card.
2.1.3 System software configuration
Contains teacher preparation system, teaching system, setting subsystem, data statistics and analysis subsystem and knowledge point question bank.
Software operating environment:
Windows 98 or later (recommended to use Windows XP), office 2000 or above;
3 Teaching resource development tools
The product supports a variety of software for the development of teaching resources. The teaching system is fully compatible with Microsoft's system software. Teachers can import questions from Microsoft Word files or export answers to Excel spreadsheets.
In addition, the system is also compatible with PowerPoint presentations. Teachers can insert questions directly on the basis of the original PPT file when preparing lessons, and can insert pictures in the PPT. Based on the existing multimedia classroom, PowerPoint is used as an instant interactive question-and-answer platform. Teachers can use PowerPoint to perform teaching explanations, and at the same time receive instant teaching feedback information sent by students through the remote control in their hands. The computer can immediately give the teaching feedback results Statistics are made with different charts, so that teachers can collect different understandings of students on teaching priorities and difficult problems through the system, and can evaluate the teaching information fed back by students on the spot, so as to achieve the purpose of regulating teaching.
You can use the graphics courseware and resources in the Notebook software to create questions that include maps, images, and videos.
The system can store the questions or pour them into the question bank.
Questions and answers can be exported to Excel format using gradebook software, allowing the test questions to be printed as handouts to students, so that students can complete these questions individually, and can also print test summaries to students who need them. This summary can be increased Teacher's notes are used as learning guidance.
4 Application prospects of products in teaching
The concept of "interactive classroom teaching" has a long history, and it is still a teaching subject that teachers in the class vigorously pursue and discuss in depth in the educational units of our country's general education system, especially primary and secondary schools. How to interact, how to interact effectively, and how to interact effectively has become an urgent problem for teachers in the class under heavy academic pressure. There are many problems in the interaction in traditional classroom teaching. In classroom teaching, teachers generally encounter the following problems: If students cannot directly participate in answering questions, students ’concentration will not be high. However, if most of them Students or even all students directly participate in answering questions, which will slow the progress of teaching. Therefore, one-to-one interaction is not easy to cover comprehensively, and one-to-many interaction hinders normal teaching progress.
The real-time interactive multimedia teaching system is developed and designed in response to such educational work development requirements. Through the deployment of the system, the entire classroom teaching is systematized, the teacher-student interaction is instantaneous, and the teaching effect test is real-time. It can be said that the wide application of the real-time interactive multimedia teaching system will solve a series of difficult problems in classroom teaching, will improve the effectiveness of teaching for teachers, and stimulate students' enthusiasm for learning to play a fruitful and positive role. Therefore, the system has strong use value and ideal application prospects.
At this stage, China is in the stage of tackling the transition from exam-oriented education to quality education. How to effectively start with details and achieve fine control of the teaching process, especially the fine control of classroom teaching, is a big problem in front of teachers and school administrators. . First of all, it is difficult to improve the teaching efficiency. According to the survey, during the teaching process, the average explicit and implicit waste of each class is at least 6 minutes, and most of this time is wasted in the interactive communication between teachers and students . Therefore, the real-time interactive multimedia teaching system also provides powerful software and hardware support for standardized classrooms. Through the deployment and implementation of the system, the ineffectiveness of teaching can be effectively solved. On the premise of ensuring full interaction between teachers and students, the maximum To a certain extent, it improves the teaching efficiency of teachers. Secondly, the teaching feedback is lagging. As mentioned in the previous article, the teaching feedback at this stage cannot be obtained immediately, and needs to be completed after class. Under the interactive multimedia teaching system, the teaching effect is displayed in real time and intuitively displayed in the teachers and students In front, it can effectively promote the effect of classroom teaching.
In short, the LeBetter interactive multimedia teaching system can enhance the school's overall teaching strength in many ways, improve the teacher's teaching efficiency, and stimulate students' enthusiasm for learning. It has a broad application foundation and a good market vision.
The company now recommends this teaching product to schools and provides free on-site demonstration product activities. Teachers are welcome to come to our company to visit the product function demonstration at any time!

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